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RPG game advice

by zed

Dec '17
started this game 196 hours ago https://thehorrorboard.com/game/strategygame.7z (windows 64 only) ~15mb
any gameplay advice I should add/change?

its not fun/that playable ATM, Im just focusing on getting it to work, but should give an idea of approx wgat I'm trying to do
I will be away from the PC for 2 weeks so won't be able to update it any in that time, but will take notes


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Box_a_Hair says:
#3, Reply to #2

Jan '18
I've been hoping to work on an rpg myself. Haven't been able to open Unity since my PC is crapping out, but I'll get it working if I ever put forth the effort, I'm sure.

Trying to wrap my head around a flat 2D tile system to rip-off pokemon/rpg-maker style games. Shouldn't be hard, but I never worked in 2D stuff. Just 3D, so I gotta relearn a few things. I thought about making an rpg in javascript, but it would be much easier and more advanced in unity.


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Box_a_Hair says:
#5, Reply to #4

Jan '18
I'm sure it wont be hard. I've gotten somewhat accustomed to c-sharp coding, and it's plenty of fun. I've built a first-person maze demo on Unity, which grabs server info from this site.

Ideally, I'd like to get a Trash Epics RPG going eventually, but I need some motivation. Care to elaborate on the mechanics of your game? I tried it once, but I'm not much of a gamer these days. Maybe not intuitive enough? I don't know what the fuck I'm doing. I feel I could add more documentation for how this site works too, but I guess people like us don't think about what we figure are obvious concepts.


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Box_a_Hair says:
#7, Reply to #6

Mar '18
It's tough to make these games, because it's easy to get carried away with the formulas. I don't think a physical strength attribute should add to magic damage, but that's why you need more than just 2 stats. A lot of games have 4 stats, stuff like attack/defense/magic/agility, but I've grown quite fond of D&D's 6 stats (strength, dexterity, constitution, intelligence, wisdom, charisma). It all depends on how intricate you get.


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Box_a_Hair says:
#10, Reply to #9

Mar '18
I think they have a general defense stat, but modifiers for all kinds of substats. Again, it all depends on how intricate you get with it. Say a dude is wearing plate mail / metal, and gets hit with electric damage, or he's a water-type creature. Damage x 1.5 perhaps.

Pokemon have types, and each type has another type that it's weak against. Fire is weak against cold, flying/birds are weak against electric (for some reason?), plant is weak against fire (burns it easier?), etc.

I think it might bother me if I'm playing as a giant fire elemental, and someone shoots me with a fireball and I still take damage. That's why general defense isn't always the best.



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